Museum Of Simulation Technology Demo Download
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The original trailer for Museum of Simulation Technology has been viewed nearly two million times.It’s not hard to see why; it’s an trippy pitch built around the concept of forced perspective. What you see in front of you is, often, misleading. The IndieBeat: Museum of Simulation Technology turns perspective into a game. Stephanie Chan @sweijuchan November 16. And he debuted a demo back in 2013. It was a solo project at first, but.
The Museum Of Simulation Technology headlines The Museum Of Simulation Technology latest Pillow Castle unveils first-person puzzler prototype, watch it in action here.
Museum of Simulation Technology is a game inspired by forced perspective. The player can use the ambiguity of forced perspective to manipulate an object's depth and size.
The player's goal is to escape from a surreal, dream-like world, where the only truth is that perception is reality.
Created in Unity.
Video of an early prototype that went a bit viral
Awards & Honors
IGF Student Finalist 2014
GDC Experimental Workshop Showcase 2014
TGS, Sense of Wonder Night, Best Technology/Audience Award
The MIX SIGGRAPH Showcase 2014
IndieCade 2014 Digital Selection
Launched in 2011 with support from the Institute of Museum and Library Services, ICHEG's Video Capture Project is part of a multi-pronged response to the challenge of preserving video games. ICHEG staff and co-op students from Rochester Institute of Technology’s game design program have developed methods for accurate video capture of games from original hardware systems and have tested and recorded game play from thousands of games in the museum’s collection.
Museum Of Simulation Technology Download
While complementing a variety of preservation techniques used by ICHEG and other preservation organizations, video recording of game play helps viewers understand the nature of that game play in ways that screen capture photographs cannot. Similarly, video of games being played on original hardware captures the nature of the original games more faithfully than video of games being played on emulators.
Often, video capture is the only means for preserving game play, and fortunately it enables the preservation of game play in a wide array of electronic forms, from console and computer games to arcade games and handheld electronic devices. For example, Massively Multiplayer Online Games may not be playable once the servers that run them are shut down and the player communities disappear, and ICHEG has enjoyed success in capturing that type of game play as well.
Through video capture, ICHEG is endeavoring to ensure that even if the original artifacts themselves are no longer functional, their content will be preserved for future generations to study and enjoy. ICHEG plans to continue the Video Capture Project to the maximum extent that funding will allow, but additional financial support for it will be required.
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The ICHEG Video Game Play Capture Project Collection is accessible to on-site researchers.
The Museum Of Simulation Technology
Additional Video Game Preservation Activities
Museum Of Simulation Technology Steam
ICHEG partners with researchers, organizations, and institutions that study the migration and format-shifting of games from sensitive media to more durable storage devices. Among these are the Library of Congress, the Game Preservation Special Interest Group of the International Game Developers Association (IGDA), Ritsumeikan University in Japan, and the Internet Archive. ICHEG staff have served as advisors on projects such as the Preserving Virtual Worlds Project conducted by the University of Illinois at Urbana-Champaign, Stanford University, University of Maryland, and Rochester Institute of Technology.